![]() I’m sure there are going to be upgrades that just plain won’t make sense in most of the world. That’s the sort of thing I can see them taking from Dragonriding and applying across the board. I remember way back in Cataclysm, they changed dismount momentum so instead of just dropping straight down after dismissing a mount, you’d fly forward and utilize whatever momentum you had on your flying mount - effectively, they changed it from plummet-dropping off your mount to using it as a way to leap forward and get more speed/distance. One thing they’ve talked about is how they wanted to incorporate momentum into how you flying in the Dragon Isles. I don’t think it will ever replace flying mounts entirely what’s more likely is that they’ll take aspects (heh) of Dragonriding and implement them into normal flying. Not quite sure how I feel about that, til we see the full list of upgrades, but if they’re considering bringing Dragonriding to older zones, would it replace flying mounts entirely? If it’s for new spells, I want it to make sense rather than feel forced - charge up a massive AOE, wind up for a big punch, take in a deep breath to release fire, etc.Īpparently Dragonriding will be the only type of flight in the Dragon Isles I think in the end, if it’s going to apply to existing spells and abilities, I want it to be an optional thing or temporary buff or something. For the scenario you described, that might be a fun talent choice or temporary buff to apply to Mind Blast, but not necessarily something I’d want it part of all the time. But I also don’t want to see it over-used or over-complicated - I fear that may lead to unintentional min/maxing that just sort of takes away the fun. I think it’s a really cool way to change up spell design, and my mind went to the same place yours did in terms of utilizing it across existing spells and classes. Using Shadow as an example, you could tap the key to cast Mind Blast while on the move at 25% of its spell damage, hold for 1.5 seconds for it to deal its normal 100%, or hold the key for 3 seconds to deal increased damage or refresh all of your DoTs. Originally this window was set to 250 milliseconds but during Legion the default was increased to 400. To avoid players having small gaps in their rotation the Spell Queue Window was created. Now spells and their effects can occur near instantly. Q4tQ: What are your thoughts on the new “Empower” spell mechanics? Would you like to see some of your class spells or abilities switch over to this mechanic? Along with the ability to hold down your key longer to empower your spell, would you also like it if you got the option to just press the key for a reduced power cast of your spell? Prior to Warlords of Draenor WoW used to spell batches every 400 milliseconds.
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