You could even use the set up on a train with more than 2 cargo wagons. If it isn't perfectly balanced at that time it will only be off by a tiny bit and that situation will only last until the next train arrives. Once all of the chests on that side are full no more material can go off that rail car in that direction which means the material's only option for motion is the circular loop on the other side where it will happily spin around from one car to the other until the entire train is empty.Īs long as you set the train's condition at the stop to empty cargo it should stay at the stop until the very last bit of material is in one of the chests, in an inserter's hand, or on the circular belt. I usually just brute-force things with trains and balance their contents using belt balancers.ĭo you even need all the wires? Once one of the chests is full the associated stack inserter will stop moving. Since it's not unloading onto belts and the chests aren't logistics chests, they're there purely for you to pick up on the go, and you should never need to pick up a wagon's load of coal, let alone 18 steel chests worth.Īs to the circuit question, sorry I can't contribute. It seems simple enough if one wagon fails to unload because the chests are empty to then move the remaining contents of the wagon to the other this is just a mock-up, though, I don't quite see the point. The OP already has the infrastructure for unloading from each wagon. It would be simpler to control how those chests unload unto the distribution belts and better balancing of the belts from the chests to consumers could be enough. Look both ways before you cross the tracks.Originally posted by Purpleganja:I think unloading to reload and unload again is a bit over complicated. The only significance is life, which leads to the further wisdom. ![]() Every assembler is but a visitor to where it resides. Let your anxiety wash away as you perceive that every belt placed can be moved. Most games punish you for building, demolishing and rebuilding. Your mistakes have no cost but time, and the deconstruction planner even reduces that cost. Submit bug reports on the official forum.īlueprint Bot - Will render blueprints for you! No advertising unofficial merch without prior permission. This list was last updated on the 6th of February 2023. "Today I Learned" will be allowed when the expansion is released, until then they will be removed."OMG this game is so addicting" (without providing additional (in-game) context).Achievements and end screens are allowed but you MUST PROVIDE CONTEXT.Pictures of IRL things that remind you of Factorio.Pictures of where you are playing Factorio. ![]() Posts of the following have become too common and will be removed: We feel this is a good balance to keep the subreddit from becoming just an advertising platform. If you're a video creator, you may only post your Let's Play or streams once per month. People are likely to be more interested in your content that way. Generally, be a part of the community you are posting in. Here are some reddit-wide guidelines for self-promotion. ![]() Reddit is a place for discussion, not advertising. No memes, low effort posts, or image macrosĭon't come here only to plug your content If you're posting a rail design, hold a signal in your hand. Tips for making your screenshot better: If you're taking a screenshot of a design, turn on alt mode and inserter arrows. When posting a screenshot, add a comment explaining your image or pointing out what you want people to look at. Think about how your words affect others before saying them.Įxplain your screenshots Take a screenshot (or a video), not a picture/recording with your phone. Every post must be about Factorio or of content you have made that is directly inspired by Factorio (such as fan art). ![]() If you want to post about other things, there are subreddits for that. This is a subreddit for the game Factorio. Factorio has never in many years had a sale, is currently not on sale, and is not expected to ever be on sale.įactorio developers: "Not having a sale ever is part of our philosophy."
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